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Game Designer

Zero Engine, Python

 

What I Did:

  • Scripted gameplay logic with Python using Zero Engine (DigiPen Proprietary Engine)

  • Game balancing

  • Created a giant table of possible flora and fauna combinations

  • Created various 2D sprites for the game

  • Collaborated with artist to ensure art style matches

  • Playtesting and data gathering

  • HUD designs

 

 

 

 

 

FIVE DAYS TO GROW

About

Five Days To Grow is a casual discovery arcade style game featuring clean and unique art style. Play as a park fairy and restore the park to its glory by cross pollinating different types of flora. 

 

Platform

PC

Development Time

2 months

 

 

 

Team

Jie Ee Quek

Fei Mi Quek

DigiPen Sound Library

Game Designer / Artist
Artist

Sound

© 2021 by Jie Ee Quek.

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