JIE EE QUEK
Game Designer | jieee.quek@gmail.com | +60 12 877 2216
PROJECT AFK - COMBAT PROTOTYPE
Combat Designer, Level Designer
Unreal 4, Blueprints
About
Project AFK is a third person Roguelite action adventure game, an ongoing side project that I started with a group of friends that are passionate about bringing over the top action combat into the Roguelite genre.
What I Did:
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3C design - making sure feedback and responsiveness feels tight.
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Design, implement and iterate on core combat mechanics for the player character.
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Design, implement and iterate on boss behaviors and attack patterns using behavior tree.
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UI mockup.
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Find and implement appropriate placeholder audio for the combat prototype.
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Created trello and discord channel to keep things organized and have a place for communication.
Player Controls
Primary Attack (5x combo)
Air Slam
Timing Attack
Special Attack
Chant
Jump
Double Jump
Dash
Air Dash
Camera Controls
Movement
Magic Katana
Transcend
Settings Menu
Restart Game
Quit Game
Boss Trigger
Left click
Left click while in air
Hold right click, release at perfect timing to deal more damage. This attack will unleash magic katana.
Q (usable when purple bar is full)
1, 2, 3, 4. Use this to match boss cursed attack chant pattern to enter transcend mode.
Spacebar
Spacebar again while in air
Shift
Shift while in air. Will dash further than ground dash.
Mouse look
W, A, S, D
Spawn on 5th primary attack.
Counter a cursed attack with matching chant. During this time you are immune to CC effects and will charge towards boss when using primary attack.
O (while not in cheat menu)
P (while not in any menu)
ESC (while not in cheat menu)
Move to center of arena to activate boss.
PREVIOUS ITERATIONS
Project AFK
Project AFK


Afk combatprototype v4

Afk combatprototype v3

Afk combatprototype v2

afk bossai

iframe dodges

basic combat prototype 01
CODE SUMMIT - GAME DESIGN COURSE
Game Design Course Planner
Unreal 4, Blueprints, Powerpoint
Sample Slides
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What I Did:
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Created a slideshow with 240 pages that showcased the process of creating a game from scratch to deployment in Unreal Engine 4 using blueprints.
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Created 2 demo levels as supplementary learning material, showing the processes of basic level prototyping, art pass, blueprint scripting, triggers and events.
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Documented the process with screenshots included in the slides as step-by-step guidance.
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Active communication with the employer to maintain a consistent vision.
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Fulfilled the specifications and goals of the course.
Development Time
2-3 months