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PROJECT AFK - COMBAT PROTOTYPE

Combat Designer, Level Designer

Unreal 4, Blueprints

About

Project AFK is a third person Roguelite action adventure game, an ongoing side project that I started with a group of friends that are passionate about bringing over the top action combat into the Roguelite genre.

What I Did:

  • 3C design - making sure feedback and responsiveness feels tight.

  • Design, implement and iterate on core combat mechanics for the player character.

  • Design, implement and iterate on boss behaviors and attack patterns using behavior tree.

  • UI mockup.

  • Find and implement appropriate placeholder audio for the combat prototype.

  • Created trello and discord channel to keep things organized and have a place for communication.

COMBAT PROTOTYPE

AFK_Prototype_v5_Public.zip (855 MB)

Player Controls

Primary Attack (5x combo)

Air Slam

Timing Attack

Special Attack

Chant

Jump

Double Jump

Dash

Air Dash

Camera Controls

Movement

Magic Katana

Transcend

Settings Menu

Restart Game

Quit Game

Boss Trigger

Left click

Left click while in air

Hold right click, release at perfect timing to deal more damage. This attack will unleash magic katana.

Q (usable when purple bar is full)

1, 2, 3, 4. Use this to match boss cursed attack chant pattern to enter transcend mode.

Spacebar

Spacebar again while in air

Shift

Shift while in air. Will dash further than ground dash.

Mouse look

W, A, S, D

Spawn on 5th primary attack.

Counter a cursed attack with matching chant. During this time you are immune to CC effects and will charge towards boss when using primary attack.

O (while not in cheat menu)

P (while not in any menu)

ESC (while not in cheat menu)

Move to center of arena to activate boss.

PREVIOUS ITERATIONS

Project AFK

Project AFK

Project AFK
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Afk combatprototype v4

Afk combatprototype v4

02:38
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Afk combatprototype v3

Afk combatprototype v3

02:19
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Afk combatprototype v2

Afk combatprototype v2

02:12
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afk bossai

afk bossai

02:13
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iframe dodges

00:23
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basic combat prototype 01

basic combat prototype 01

00:18
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CODE SUMMIT - GAME DESIGN COURSE

Game Design Course Planner

Unreal 4, Blueprints, Powerpoint

Sample Slides 

Slide1
Slide4
Slide13
Slide14
Slide25
Slide52
Slide101
Slide130
Slide151
Slide216
Slide236

What I Did:

  • Created a slideshow with 240 pages that showcased the process of creating a game from scratch to deployment in Unreal Engine 4 using blueprints.

  • Created 2 demo levels as supplementary learning material, showing the processes of basic level prototyping, art pass, blueprint scripting, triggers and events.

  • Documented the process with screenshots included in the slides as step-by-step guidance.

  • Active communication with the employer to maintain a consistent vision.

  • Fulfilled the specifications and goals of the course.

 

Development Time

2-3 months

© 2021 by Jie Ee Quek.

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