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Level Designer

Unreal 3, Kismet

 

What I Did:

  • Paper prototyping

  • Designed multiple levels with unique puzzle elements

  • Block out levels with BSP for rapid testing

  • Collaborated with designers to ensure gameplay, design and level transition matches

  • Iterated on levels regularly based on playtesting feedback

  • Playtesting and data gathering

  • Contributed various mechanic concepts to the team

  • Scripted gameplay/puzzle logic with Unreal 3 Kismet

 

 

 

 

 

OCUBLOCKS

About

Ocublocks is a virtual reality physics based puzzle game that utilizes Oculus Rift and Razer Hydras. The game puts the player within a virtual reality program where a glitch has occured and must find the source of it to fix it.

 

Platform

PC & VR

Development Time

4 months

 

Notes

Ocublocks was chosen by DigiPen to participate in 2015 IGF Student Entrant: http://www.igf.com/php-bin/entry2015.php?id=7797

 

Team

Douglas Buzzel
Rachel Clark
Justin Jacox
Miria Mirasol

Kevin Giang
Jie Ee Quek

Producer
Modeler
Sound Designer
Test Lead

Technical Designer
Level Designer

© 2021 by Jie Ee Quek.

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