JIE EE QUEK
Game Designer | jieee.quek@gmail.com | +60 12 877 2216
Level Designer
Unreal 3, Kismet
What I Did:
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Paper prototyping
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Designed multiple levels with unique puzzle elements
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Block out levels with BSP for rapid testing
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Collaborated with designers to ensure gameplay, design and level transition matches
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Iterated on levels regularly based on playtesting feedback
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Playtesting and data gathering
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Contributed various mechanic concepts to the team
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Scripted gameplay/puzzle logic with Unreal 3 Kismet
OCUBLOCKS
About
Ocublocks is a virtual reality physics based puzzle game that utilizes Oculus Rift and Razer Hydras. The game puts the player within a virtual reality program where a glitch has occured and must find the source of it to fix it.
Platform
PC & VR
Development Time
4 months
Notes
Ocublocks was chosen by DigiPen to participate in 2015 IGF Student Entrant: http://www.igf.com/php-bin/entry2015.php?id=7797
Team
Douglas Buzzel
Rachel Clark
Justin Jacox
Miria Mirasol
Kevin Giang
Jie Ee Quek
Producer
Modeler
Sound Designer
Test Lead
Technical Designer
Level Designer